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Arcade catastrophe. #2 / Brandon Mull.

By: Mull, Brandon, 1974- [author.].
Material type: materialTypeLabelBookSeries: Mull, Brandon, Candy shop war: #2.Publisher: New York : Aladdin, 2014, �2007Edition: First Aladdin paperback edition.Description: 406 pages.Content type: text Media type: unmediated Carrier type: volumeISBN: 1481411209; 9781481411202.Subject(s): Magic -- Juvenile fiction | Candy -- Juvenile fiction | Friendship -- Juvenile fiction | Adventure stories | Magic -- Fiction | Candy -- Fiction | Friendship -- Fiction | Adventure and adventurers -- Fiction | Adventure stories | Candy | Friendship | MagicGenre/Form: Fiction. | Juvenile works.DDC classification: F Summary: Nate and his friends already know Mrs. White, the owner of the Sweet Tooth Ice Cream & Candy Shoppe, where the treats are magical in addition to delicious. And now they're introduced to Mrs. White's brother, Mr. White, who owns a local amusement center called Arcadeland. At Arcadeland, kids can play games and earn thousands of tickets that are redeemable for one of four kinds of stamps: jets, tanks, subs, and racecars. Could it be true that these stamps allow kids to fly through the air? Or breathe underwater? Or run faster than a car?Summary: But Mr. White is hiding a secret: when all four stamp clubs are filled, he will be able to retrieve perhaps the most powerful talisman ever. For Nate and his friends, it will take more than candy to fight and win this war!Other editions: Reproduction of (manifestation):: Mull, Brandon, 1974- Arcade catastrophe.
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Item type Current location Collection Call number Vol info Status Date due Barcode Item holds
Four-week, one renewal Four-week, one renewal Butte Public Library
CHILDREN'S AREA
Juvenile Fiction J MUL (Browse shelf) (The Candy Shop War #2) Available 2089100153076
Total holds: 0

Nate and his friends already know Mrs. White, the owner of the Sweet Tooth Ice Cream & Candy Shoppe, where the treats are magical in addition to delicious. And now they're introduced to Mrs. White's brother, Mr. White, who owns a local amusement center called Arcadeland. At Arcadeland, kids can play games and earn thousands of tickets that are redeemable for one of four kinds of stamps: jets, tanks, subs, and racecars. Could it be true that these stamps allow kids to fly through the air? Or breathe underwater? Or run faster than a car?

But Mr. White is hiding a secret: when all four stamp clubs are filled, he will be able to retrieve perhaps the most powerful talisman ever. For Nate and his friends, it will take more than candy to fight and win this war!

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Arcade catastrophe / by Mull, Brandon,

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